A playful evening turns into a nightmare when Chūntáo (春桃) and QíngGē (情歌) are goaded on by some of the other girls to wander into a cemetery at nightfall. The earth is disturbed and the fog sets in, separating the two. As the jiāngshī rise, so too does their dread.
Will they live to see the morning sun?
JUMPSCARE is a short horror game made for YuriJam18 developed in DungeonScript, a 3D engine based off of PuzzleScript. This is my second attempt at making a game in DungeonScript, and my goal in development was to test the limits of the engine. While there were a lot of things I could not implement – such as picking up items with which you could combat the jiāngshī – it seems that it’s not outside the realm of possibility to make an actual hack-n-slash dungeon crawler in DungeonScript. Whether or not I’ll actually do that in the near future is up in the air.
Thank you for your time, and Happy Halloween!
Hello all! Despite all of life conspiring against me to make me exhausted 24/7, I’ve been working on gamedev whenever I can. Unfortunately there’s not much that’s exciting to show off since most of it is programming, but I do have a few small things to talk about.
Last night, I experimented with DungeonScript, a branch of PuzzleScript that can create 3D games with HTML5, and released a very small game called words are hard but know that i love you. The game features 13 levels in total and only takes a few minutes to play.
The hardest part of the process was trying to figure out how to make the voxels look nice. Drawing in a text editor isn’t really intuitive, and I don’t think that already knowing how to draw art would have helped. Voxels are just kinda weird! But I really enjoyed the process and will probably look into working in DungeonScript again.
Aside from that, I’ve also been making strides in Talk To Me. I plan to overhaul the GUI after I finish putting in the correct sprites, backgrounds, and music in the script. I’m currently at the start of the second half of the game for that, and am working on that as my main priority.
Here’s a preview of the new GUI so far! It looks a lot nicer already, doesn’t it?
That’s about all I can share for now on the gamedev front. Thanks for stopping by!