(Click here to read the post on Patreon!)
Hello everyone! I know I promised to upload the source code (available on GitHub!) for the game earlier, but I twisted my ankle a while back and had to focus on some self-care. I’m feeling well enough now to talk about JUMPSCARE and the challenge of working within the limits of DungeonScript to create a unique game.
A playful evening turns into a nightmare when Chūntáo (春桃) and QíngGē (情歌) are goaded on by some of the other girls to wander into a cemetery at nightfall. The earth is disturbed and the fog sets in, separating the two. As the jiāngshī rise, so too does their dread.
Will they live to see the morning sun?
JUMPSCARE is a short horror game made for YuriJam18 developed in DungeonScript, a 3D engine based off of PuzzleScript. This is my second attempt at making a game in DungeonScript, and my goal in development was to test the limits of the engine. While there were a lot of things I could not implement – such as picking up items with which you could combat the jiāngshī – it seems that it’s not outside the realm of possibility to make an actual hack-n-slash dungeon crawler in DungeonScript. Whether or not I’ll actually do that in the near future is up in the air.
Thank you for your time, and Happy Halloween!
Hello all! Despite all of life conspiring against me to make me exhausted 24/7, I’ve been working on gamedev whenever I can. Unfortunately there’s not much that’s exciting to show off since most of it is programming, but I do have a few small things to talk about.
Last night, I experimented with DungeonScript, a branch of PuzzleScript that can create 3D games with HTML5, and released a very small game called words are hard but know that i love you. The game features 13 levels in total and only takes a few minutes to play.
The hardest part of the process was trying to figure out how to make the voxels look nice. Drawing in a text editor isn’t really intuitive, and I don’t think that already knowing how to draw art would have helped. Voxels are just kinda weird! But I really enjoyed the process and will probably look into working in DungeonScript again.
Aside from that, I’ve also been making strides in Talk To Me. I plan to overhaul the GUI after I finish putting in the correct sprites, backgrounds, and music in the script. I’m currently at the start of the second half of the game for that, and am working on that as my main priority.
Here’s a preview of the new GUI so far! It looks a lot nicer already, doesn’t it?
That’s about all I can share for now on the gamedev front. Thanks for stopping by!
Hey folks, long time no see! I’ve been busy running around trying to do a number of things, but I have a few noteworthy to talk about this time.
First and foremost, 8=D~<3 is finally complete! It
only took forever and a half to write some hot gay smut ended up being more of a challenge for me to write explicit content with characters I didn’t get a chance to write much else about. As I spent time thinking about my boys, I had already fleshed out whole backstories and bios for them, and realized that a lot of their interactions wouldn’t make sense as a stand-alone story.
As I wrote earlier in my itch.io devlog, 8=D~<3 will serve as an optional prequel of sorts to the future visual novel project they will feature in titled The Gay Agenda. It will be a long time before I can begin developing The Gay Agenda, but I’ve already commissioned Johan Faulstich for their visual designs! From left to right: Renaldo, Tristan, and Quinton.
In the near future though, we will indeed be tossing our hat in the ring for NaNoRenO 2018. My husband and I will be developing a light fantasy sim game about short-lived gnomes who live their lives to the fullest in a week. Follow me on Twitter for more details on that as March rolls around.
Don’t forget that I have a Patreon too, by the by. If you’re excited about what I have coming up, consider pledging a buck or two to get the inside scoop. Looking forward to seeing you around!
I kept telling myself to write a blog post sooner but here I am, incredibly late again by my own standards because I’m embarrassed at how little newsworthy content I can actually share.
If you’re reading this, you’re probably following my Twitter account. And let’s be honest, that place is a mess in all senses of the word. Even I lose track of things I say on there as that hellish site is wont to make those who frequent it despair. So I guess here’s a laundry list of things I’ve mentioned that deserve closure:
- I was unable to submit a #YuriJam2017 entry due to communication difficulties with the team we assembled. A lot of us ended up busier the first month than we thought we would be and the momentum we had going pre-jam dissolved as September went on.
- Incompatible Species, a Kinetic Novel by Poxni that I designed a GUI for, unfortunately did not meet its Kickstarter goal. The game is still being developed, so I urge you to please continue following the project for more updates.
- I’m addicted to the Switch version of Stardew Valley. I scream about it day and night. Don’t send help. Actually please send help. I need to work on gamdev.
Speaking of gamedev, Talk To Me by Boop Studios is kicking back into gear after some very rough setbacks that halted development for a few months. I’m bad at keeping secrets but I’ll pretend I haven’t purposely leaked any work-in-progress screenshots on accident. Yeah.
The site’s back up! Again! Boy is that embarrassing. This is the third time I’ve had to set up WordPress here. The first time was completely my fault, the second time was something with the server. Probably. So here we are now.
I’m working on filling this space up again, so things will be changing a lot for a while.
The moral of the story is to back up your websites literally any time you do anything.